From Little Knight.
Tuesday, March 27, 2012
Monday, October 24, 2011
Rework: Page 8
I started drawing the Little Knight book over 19 months ago and it's very encouraging the amount of improvement I've seen in myself. I've been drawing day in and day out at work for years already, but drawing for yourself in one consistent style all the time you figure out more about that style.
When I started this project the idea was to do it in a more simple style but at first the concept of simple threw me. I had only drawn most of these characters a few times and only a dozen or so illustrations in this style. Now I'm almost 150 pages into the comic and I not only better understand the style, but also what I want from my characters and my drawings.
At first simple meant less anatomy, bolder lines and shapes with the idea to sell the story with character design and solid storytelling and avoiding over rendering things, a concern of mine.
The above panels show a page from the first week of drawing the book. I remember I even wrestled with the full figure of Odric. He's marching towards his enemy, angrily calling him out. I remember not being 100% about the final but didn't want to waste time and kept moving forward.
I saw this page recently, and as a reward for working hard I allowed myself to spend some time redoing the figures. (Yes, I reward my work with more work because fun is fun.) When I tell people I plan on redoing a lot of the figures from the first 20 or so pages of the book I often get warned about falling into that trap. Redoing pages can keep things from ever getting done and can become a never ending process. I've seen this happen and have done it before myself.
Now ask any artist and they'd probably be willing to redo many pages they've done before. I've seen lots of comics where the creator gets a better handle of drawing his characters and I like seeing that evolution. Look at early Calvin and Hobbes, Peanuts or Usagi Yojimbo. It's not wildly different but you can tell they're still getting a handle on it. However, with all I have learned about drawing my characters and my style, and with the idea of keeping things consistent for the final product, I still plan on touching up my characters in the early pages. It won't even be too time consuming because I did the inks digitally
Here's the new version of the two panels from Page 8 that I redrew on Friday. I think it's much more bold and powerful. There is much more implied anatomy and shape to the figure. Plus it's just a more interesting drawing. Same with the eyes. I didn't feel like I needed to redraw that panel, but I wanted to see how much better it would look if I did. It took about half the time as it did the first time, probably 15 minutes, and I think it's a major improvement too.
Still a simple style but instead I am using the simplicity to my benefit. Implied anatomy gives the figure more shape and more bulk, and the expression is more exaggerated and interesting. Both add to the character and the storytelling so it's win/win.
If you enlarge the pictures on Blogspot you can toggle between the two and see the differences.
Friday, September 30, 2011
Thursday, September 29, 2011
Set Design - The Swamp
Here is the set for a scene in 'Little Knight' I designed. I did it in photoshop layers so I could see behind the foreground elements for future reference.
I added notes to block out the scene on their own layer too. When I lay it out into comic pages the action might change and you might not even get to see everything I added in this drawing but it's a concept drawing. I try to get a lot of ideas out there, even if I don't use them all, or just hint at them, I want to know whats going on in my location.
The best is sometimes after you design a set you see some fun places to take an action scene or a cool shot you can use. It's fun to explore a made up place.
And here's the frog fisherman that I decided is actually a toad.
Designing a nature set can be really fun because of all the organic shapes. When designing a tree you just throw down a few lines and let them go where they may.
Monday, September 26, 2011
Character Design - Handsome Cap'n Jon Fathom
Handsome Jon Fathom, Captain of The Mermaids Booty. Just a little character design for something coming down the pipe line. I really love doing character design, and I love making character sheets in Photoshop where I can make different layers with coats and hats and other accessories.
Thursday, July 21, 2011
Tree of Orna
The last few weeks I've been designing this set piece for Little Knight. I was excited about this idea when I wrote it in the script but was good and didn't do any design work until I got to it. Turns out it was a good idea to wait, because designing something new always invigorates my creativity.
Outside view of the Tree of Orna, a mysterious giant tree in the middle of a clearing in the dangerous woods.
Citizens of the Tree of Orna
Early pencil sketch of the ground floor, and the first time I came up with the idea of having a source of water inside the tree. I wanted winding stairs and pathways that go up the inside of the tree to look like a vertical city block or something.
The power and light source for the village is the glowing Orb of Orna at the top of the tree. It is also the source of the water, and is just above the homes of the Ornans that go into the branches. The idea of the water being more than a decorative thing started to come to mind here.
Cutaway of the Tree to show the pencils of the finalized designs. You can see here now the water goes a long the center, and also acts like a magical elevator for the Ornan's. I love drawing an entire place with people who are just living their lives, their little shops and homes, and the way their village works (magic).
Monday, July 18, 2011
Subscribe to:
Posts (Atom)





















